Dice & Dimes
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Dice & Dimes — the NBA trading card game. The locker room dice game, reborn for the blacktop.
The big idea: basketball, rebuilt as cards and dice. Fast, funny, fiercely competitive.
The insight: NBA locker rooms already have a game — Cee-lo. We built a basketball game on its bones.
Why it spreads: the players are the marketing. Built for the locker room, a star posts it, the culture follows.
Design philosophy: the soul of the sport lives in the mechanics — ball movement, matchups, and defense.
The product: NBA street style. 3 on 3 half court, real NBA stars, collect and build.
How it plays: anatomy of a possession — check and set, move the ball, take the shot, score and swap.
The floor: three spots filled, one always open. The action area and three action points a possession.
The signature mechanic: three dice, one magic number — 21. Dice roll plus skill plus ball movement minus defense.
The cards: real stars meet real depth — player, skill, ball, and pass cards.
A platform, not a one-off: starter boxes, boosters, deluxe editions, chase cards, and alternate courts.
The competition: real cards, real gameplay on a real table — the quadrant nobody else owns.
The market: trading card games and sports collectibles — two markets nobody has merged.
Licensing: Pamplemoose brings the game, the partner brings the league.
Why us: Pamplemoose, creators of Havoc — the soul of the source material always lives in the mechanics.
The ask: let's put Dice & Dimes on the blacktop. Greenlight, build the prototype, playtest and refine.